Simplifying Large Scale Conflicts
Reduce scope: choose the decisions your game must preserve, then work backward from the available playing time.
Suggested excerpts
4:14–9:21: Choose a focus
17:30–19:30: Plan around playing time
A question for your design
Which decision must your prototype preserve, and how long does one turn take?
Full recording (optional) ↗: Simplifying Large Scale Conflicts
Recording: Georgetown University Wargaming Society. Selected automatic-transcript excerpts reviewed; full recording not screened.















